var skillId = new Object();

//		"/スキル名"		= ["スキル名",発動条件,["スキル分類",必要R],"コメント"];

skillId["/未確定"]		= ["未確定スキル",1,"まだ実装されていないか、<br />見つかっていない状態です。"];

skillId["/操船強化"]	= ["操船強化"  ,1,"sailing",2,"船の旋回性能が一定時間<br />大幅に向上する。"];
skillId["/直撃阻止"]	= ["直撃阻止"  ,1,"sailing",3,"前方からのクリティカル砲撃を<br />受けなくなる。"];
skillId["/漕船補助"]	= ["漕船補助"  ,3,"sailing",5,"「漕船」スキルを使った時の<br />曲がりにくさが緩和される。"];
skillId["/急加速"]		= ["急加速"    ,1,"sailing",8,"一定時間速度が増えるが、<br />極端に曲がりにくくなる。"];

skillId["/家畜室"]		= ["家畜室"	 ,0,"management",1,"家畜が繁殖しやすくなる。"];
skillId["/投網"]		= ["投網"	 ,0,"management",2,"洋上での釣りや採集の効果を<br />強化。漂流物の発見率も上がる。"];
skillId["/娯楽室"]		= ["娯楽室"  ,0,"management",3,"洋上での演奏や酒宴の<br />効果を強化。（洋上で酒宴+1）"];
skillId["/偽装倉庫"]	= ["偽装倉庫",0,"management",4,"敵に偽の倉庫を収奪させる。"];
skillId["/副官室"]		= ["副官室"  ,0,"management",7,"航海による副官の成長が<br />促進される。（2割増）"];
skillId["/調理室"]		= ["調理室"  ,3,"management",5,"洋上での調理や保管の成功率が<br />上昇。食糧消費や疲労も抑える。"];
skillId["/工作室"]		= ["工作室"  ,3,"management",7,"洋上での裁縫、鋳造、工芸生産の<br />成功率が上昇する。"];
skillId["/強化倉庫"]	= ["強化倉庫",1,"management",8,"敵の収奪から積荷を守る。"];
skillId["/船匠室"]		= ["船匠室"	 ,0,"management",10,"災害や使用による船部品の<br />耐久力消耗を軽減する。"];
skillId["/縫帆技術"]	= ["縫帆技術",0,"management",10,"帆を自動で修復する。戦闘中の<br />帆の破損被害を軽減する。"];

skillId["/重量砲撃"]	= ["重量砲撃"  ,1,"arms",2, "敵の船速を低下させる。<br />通常弾のみ有効。"];
skillId["/装甲劣化弾"]	= ["装甲劣化弾",0,"arms",4, "敵船の装甲値を低下させる。<br />火炎弾のみ有効。"];
skillId["/集中装填"]	= ["集中装填"  ,3,"arms",5, "帆をたたんでいる間は装填速度が<br />50％上がる。"];
skillId["/炸裂弾"]		= ["炸裂弾"	   ,1,"arms",6, "敵船を大混乱に陥れる。<br />ぶどう弾のみ有効。"];
skillId["/徹甲弾"]		= ["徹甲弾"    ,1,"arms",8, "クリティカルの際に<br />敵船に大浸水を起こす。<br />二連弾のみ有効。"];
skillId["/特殊煙幕弾"]	= ["特殊煙幕弾",0,"arms",10,"敵船が使用中のスキルを<br />停止させることがある。<br />煙幕弾のみ有効。"];

skillId["/修理支援"]	= ["修理支援"	,0,"sailing",3,"management",2,"洋上戦闘中、味方全員の<br />修理の回復値が上昇する。（1.5倍）"];
skillId["/集中修理"]	= ["集中修理"	,3,"sailing",6,"management",5,"洋上戦闘中、帆をたたんでいる間は<br />修理効率が2倍に上がる。"];
skillId["/連携強化"]	= ["連携強化"	,0,"sailing",6,"management",6,"味方の砲撃COMBO発生率を<br />上げ威力を強化する。"];
skillId["/医療支援"]	= ["医療支援"	,0,"sailing",7,"management",7,"洋上戦闘中、味方全員の外科医術の<br />回復値が上昇する。（1.5倍）"];
skillId["/司令塔"]		= ["司令塔"		,0,"sailing",9,"management",6,"味方全員が砲撃で<br />混乱しなくなる。"];

skillId["/高層見張り台"]= ["高層見張り台",0,"management",4,"sailing",4,"洋上での奇襲を防ぐ。"];
skillId["/曳航補助"]	= ["曳航補助"	 ,0,"management",4,"sailing",8,"安定した沈没船の曳航が<br />可能になる。（曳航スキル不要になる）"];
skillId["/漂流物探索"]	= ["漂流物探索"	 ,3,"management",6,"sailing",6,"洋上移動中に自動で<br />漂流物の探索を行う。"];
skillId["/救命艇"]		= ["救命艇"		 ,1,"management",6,"sailing",8,"落水した船員を救助する。"];
skillId["/強化舵"]		= ["強化舵"		 ,0,"management",7,"sailing",7,"船の旋回性能が上がる。<br />旋回+2(隠しパラメータ)"];
skillId["/耐風マスト"]	= ["耐風マスト"	 ,0,"management",9,"sailing",6,"高確率で突風を未然に防ぐ。(90％)"];
skillId["/耐波装甲"]	= ["耐波装甲"	 ,0,"management",9,"sailing",6,"高確率で横波・高波を<br />未然に防ぐ。(90％)"];
skillId["/耐火壁"]		= ["耐火壁"		 ,0,"management",9,"sailing",6,"火災の被害を大幅に軽減する。"];
skillId["/耐震倉庫"]	= ["耐震倉庫"	 ,0,"management",9,"sailing",6,"荷崩れの被害を大幅に軽減する。"];

skillId["/破壊工作"]		= ["破壊工作"		,1,"sailing",1,"arms",2,"侵入した船員数に応じて白兵戦後に<br />敵船に被害を与える。（航行R＝成功率？）"];
skillId["/焼き討ち"]		= ["焼き討ち"		,2,"sailing",2,"arms",1,"自船を焼き討ち状態とし<br />接触した敵船に大火災を起こす。<br />（また、接触した敵船の水が減少する）"];
skillId["/仕込み爆弾"]		= ["仕込み爆弾"		,1,"sailing",3,"arms",4,"白兵戦中、敵船の弾薬庫を爆破する。<br />通常より高性能。（敵船の弾薬2,3割削る）"];
skillId["/強化衝角"]		= ["強化衝角"		,0,"sailing",4,"arms",3,"ラムの攻撃力と<br />当たりやすさが上昇する。"];
skillId["/衝角戦術"]		= ["衝角戦術"		,0,"sailing",5,"arms",4,"ラムで船尾に衝突した際に<br />敵船の舵を完全に破壊する。"];
skillId["/先制攻撃"]		= ["先制攻撃"		,0,"sailing",6,"arms",8,"混乱していない状態であれば<br />先攻・優勢で白兵戦が始まる。"];
skillId["/特殊衝角"]		= ["特殊衝角"		,0,"sailing",7,"arms",7,"ラムの衝突攻撃により、<br />敵船に大浸水を発生させる。"];
skillId["/斬り込み防止網"]	= ["斬り込み防止網"	,0,"sailing",8,"arms",8,"白兵戦の防御力が上昇し、撤退<br />コマンドの成功率が上がる。(防御1.3倍)"];
skillId["/特殊船尾楼"]		= ["特殊船尾楼"		,0,"sailing",9,"arms",7,"白兵戦において、敵船の船尾楼の<br />効果を半減させる。"];

skillId["/特殊機雷"]	= ["特殊機雷"	,0,"management",1,"arms",3,"機雷攻撃で敵船を大浸水させる<br />ことができる。（機雷威力50％）"];
skillId["/轟音機雷"]	= ["轟音機雷"	,0,"management",3,"arms",2,"機雷攻撃で敵船を大混乱させる<br />ことができる。（機雷威力50％）"];
skillId["/排水ポンプ"]	= ["排水ポンプ"	,2,"management",3,"arms",3,"自船の浸水・大浸水を止める。"];
skillId["/耐砲撃装甲"]	= ["耐砲撃装甲"	,0,"management",5,"arms",5,"砲撃のダメージを軽減する。<br />装甲+10(隠しパラメータ)"];
skillId["/投錨機雷"]	= ["投錨機雷"	,0,"management",5,"arms",5,"機雷攻撃で敵船を停止させる<br />ことができる。（機雷威力50％）"];
skillId["/機雷探索"]	= ["機雷探索"	,0,"management",6,"arms",6,"戦闘中、敵の機雷を自動的に<br />発見できる。"];
skillId["/機雷除去"]	= ["機雷除去"	,1,"management",9,"arms",7,"近くにある敵の機雷を排除する<br />ことができる。（踏んでも爆発せず除去）"];
skillId["/強化機雷"]	= ["強化機雷"	,1,"management",9,"arms",9,"機雷の威力が上昇するが<br />弾薬の消費も高くなる。<br />（巻き込みダメージ増加）"];

skillId["/強化砲門"]	= ["強化砲門"	,0,"arms",9,"management",5,"大砲の射程距離・装填速度が<br />上昇する。"];

/* OB_Data記述 */
var OB_Data	= new Array();

//			  ["専用艦スキル名","img",				造船R,許可証,"クラス",帆ガレ,戦S,"材料１","材料２","材料３","備考"];

OB_Data[0]	= ["---",			"none",				0,		0,	"小中大",	1,		0,"-","-","-","-"];

OB_Data[1]	= ["操船強化",		"power_rotation",	3,		1,	"小中大",	1,		1,"大工道具×5","上質リギング","-","戦闘中のみ<br />発動型(行動力:20)"];
OB_Data[2]	= ["直撃阻止",		"impact_hinder",	3,		1,	"小中",		1,		1,"大工道具×5","予備舵×10","マストトップ","戦闘中のみ<br />発動型(行動力:30)<br />[小型中型のみ]"];
OB_Data[3]	= ["家畜室",		"livestock_room",	3,		1,	"小中大",	1,		0,"草×100","大工道具×5","特殊船倉","自動効果"];
OB_Data[4]	= ["集中装填",		"fast_reload",		5,		1,	"小中大",	1,		1,"大工道具×5","提督居室","-","戦闘中のみ<br />錨を下ろした状態でのみ<br />自動効果"];
OB_Data[5]	= ["仕込み爆弾",	"conceal_bomb",		5,		1,	"小中大",	1,		1,"大工道具×5","仕込み爆弾×10","火薬庫","戦闘中のみ<br />白兵戦スキル(行動力:50)<br />敵船に損壊とともに<br />貯蔵弾薬2,3割を削る。"];
OB_Data[6]	= ["強化衝角",		"power_blow",		5,		1,	"小中大",	2,		1,"大工道具×5","特注万能ラム","-","戦闘中のみ<br />自動効果<br />[ガレー系のみ]"];
OB_Data[7]	= ["焼き討ち",		"burn_down",		5,		1,	"小中大",	1,		1,"石油×10","大工道具×5","火薬庫","戦闘中のみ<br />発動型(行動力:30)<br />接触した敵船の水を削る。"];
OB_Data[8]	= ["高層見張り台",	"top_mast",			7,		1,	"小中大",	1,		0,"望遠鏡","大工道具×5","マストトップ","自動効果<br />洋上での奇襲を防ぐ"];
OB_Data[9]	= ["集中修理",		"concent_repair",	7,		1,	"小中大",	1,		1,"木材×10","修理道具一式","-","戦闘中のみ<br />錨を下ろした状態でのみ<br />自動効果<br />修理効果2倍"];
OB_Data[10]	= ["投網",			"throw_net",		9,		1,	"小中大",	1,		0,"釣り餌×10","大工道具×5","投網","自動効果<br />洋上での採集、釣り、視認が<br />それぞれ＋１"];
OB_Data[11]	= ["娯楽室",		"recreation_room",	9,		1,	"小中大",	1,		0,"大工道具×5","娯楽室","-","自動効果<br />洋上での酒宴、楽器演奏が<br />それぞれ＋１"];
OB_Data[12]	= ["重量砲撃",		"heavy_bomber",		9,		1,	"小中大",	0,		1,"大砲×5","鉛の砲弾","-","戦闘中のみ<br />発動型(行動力:20)<br />[帆船のみ]"];
OB_Data[13]	= ["装甲劣化弾",	"exhaustion_shell",	9,		1,	"小中大",	0,		1,"大砲×5","特殊榴弾","-","戦闘中のみ<br />自動効果<br />[帆船のみ]"];
OB_Data[14]	= ["強化舵",		"power_wheel",		10,		1,	"小中大",	1,		0,"予備舵×10","修理道具一式","-","自動効果<br />旋回+2(隠しパラメータ)"];
OB_Data[15]	= ["漂流物探索",	"drift_search",		10,		1,	"小中大",	1,		0,"大工道具×5","マストトップ","-","移動中のみ<br />自動効果"];
OB_Data[16]	= ["排水ポンプ",	"drainage_pump",	10,		1,	"小中大",	1,		0,"手桶×10","修理道具一式","-","発動型(行動力:10)<br />自動ではない"];
OB_Data[17]	= ["縫帆技術",		"sailmake_tech",	10,		1,	"小中大",	1,		0,"補助帆×5","縫帆道具一式","-","自動効果<br />[可能船舶条件不明]"];
OB_Data[18]	= ["漕船補助",		"paddle_support",	11,		2,	"小中大",	2,		0,"大工道具×10","特注軽量オール","-","自動効果<br/>[ガレー系のみ]"];
OB_Data[19]	= ["副官室",		"adjutant_room",	11,		2,	"中大",		1,		0,"大工道具×10","副官室","-","自動効果<br />洋上での副官の<br />獲得経験値が1.2倍<br />[中型大型のみ]"];
OB_Data[20]	= ["調理室",		"kitchen",			11,		2,	"小中大",	1,		0,"大工道具×10","調理室","-","移動中のみ<br />自動効果<br />調理・保管スキルの<br />大成功率約15％上昇"];
OB_Data[21]	= ["工作室",		"workshop",			11,		2,	"小中大",	1,		0,"大工道具×10","工作室","-","移動中のみ<br />自動効果<br />裁縫・鋳造・工芸スキルの<br />大成功率約10％上昇"];
OB_Data[22]	= ["耐風マスト",	"windbreak_mast",	12,		2,	"小中大",	1,		0,"大工道具×10","中マスト","-","自動効果<br/>突風防止(90％)"];
OB_Data[23]	= ["耐波装甲",		"roughblock_armoer",12,		2,	"小中大",	1,		0,"鋼×20","修理道具一式","-","自動効果<br/>高波・横波防止(90％)"];
OB_Data[24]	= ["耐火壁",		"fireblock_wall",	12,		2,	"小中大",	1,		0,"消化砂×20","修理道具一式","-","自動効果<br/>火災被害軽減"];
OB_Data[25]	= ["耐震倉庫",		"resiquake_cargo",	12,		2,	"小中大",	1,		0,"大工道具×10","強欲商人の鉄鎖×1","特殊船倉","自動効果<br/>荷崩れ被害軽減"];
OB_Data[26]	= ["耐砲撃装甲",	"resifire_armoer",	12,		1,	"小中大",	1,		1,"鉄板","修理道具一式","-","自動効果<br/>装甲+10(隠しパラメータ)"];
OB_Data[27]	= ["炸裂弾",		"explode_bomb",		13,		1,	"小中大",	0,		1,"大砲×10","轟音弾×5","特殊榴弾","戦闘中のみ<br />発動型(行動力:20)<br />[帆船のみ]"];
OB_Data[28]	= ["特殊煙幕弾",	"smoke_bomb",		13,		1,	"小中大",	0,		1,"大砲×10","煙幕弾×5","特殊榴弾","戦闘中のみ<br />自動効果<br />[帆船のみ]"];
OB_Data[29]	= ["破壊工作",		"break_maneuver",	13,		2,	"小中",		1,		1,"仕込み爆弾×20","解体道具一式","-","戦闘中のみ<br />白兵戦スキル(行動力:30)<br />[小型中型のみ]"];
OB_Data[30]	= ["機雷探索",		"mine_search",		13,		2,	"小中大",	1,		1,"大工道具×10","掃海艇","-","自動効果<br />艦隊効果(発見したもののみ)"];
OB_Data[31]	= ["司令塔",		"conning_tower",	14,		2,	"大",		0,		1,"大工道具×10","沈静の旗×20","司令塔","戦闘中のみ<br />艦隊効果<br />[大型・帆船のみ]"];
OB_Data[32]	= ["修理支援",		"repair_help",		14,		2,	"小中大",	1,		1,"木材×20","修理道具一式","-","自動効果<br />艦隊効果(1.5倍)"];
OB_Data[33]	= ["医療支援",		"medical_support",	14,		1,	"小中大",	1,		1,"大工道具×10","手術道具×10","診察室","自動効果<br />艦隊効果(1.5倍)"];
OB_Data[34]	= ["急加速",		"rapid_accel",		15,		3,	"小中",		0,		0,"追加スプリット","大工道具×10","防汚塗装","発動型(行動力:30)<br />速度キャップを<br />超えることはできない<br />[小型中型・帆船のみ]"];
OB_Data[34]	= ["船匠室",		"shipwright_room",	15,		3,	"大",		1,		0,"名工の大工道具×1","船匠室","-","自動効果<br />[大型のみ]"];
OB_Data[35]	= ["機雷除去",		"sweep_mine",		15,		3,	"小中大",	1,		1,"大工道具×10","捕獲網×20","掃海艇","発動型(行動力:30)<br />自動発見自動除去"];
OB_Data[36]	= ["強化倉庫",		"solid_cargo",		15,		3,	"小中大",	1,		1,"名工の大工道具×1","特殊船倉","-","自動効果"];
OB_Data[37]	= ["先制攻撃",		"fast_attack",		15,		3,	"小中大",	2,		1,"コーヴァス","大工道具×10","渡し網","戦闘中のみ<br />自動効果<br />[ガレー系のみ]"];

